To have an individual or team work together to a full six count.
When first seen, this gets a lot of ooh’s and aaahh’s, but only if you can pull it off yourself. This is one of those activities you do first and see if they can follow. It is recommended to only show them once. If you can’t do the following, then ask for a volunteer. It makes it more fun anyway.
First, have a volunteer come forward. Instruct the volunteer that you are going to test them on team coordination. The test is simple. First, let them know that his or her right arm will be placed in only two positions – either straight up by the ear or straight down by your waist. The left arm will be in three positions, straight up by their ear, out to the side like an airplane wing or straight down by the side. When instructed he or she will move his or her arms to the corresponding positions on each beat, from one to six.
1. Up 1. Up
2. Side 2. Down
3. Down 3. Up
4. Up 4. Down
5. Side 5. Up
6. Down 6. Down
Both the left and the right arms have to move at the same time with each count. As the laughter settles down have everyone try. Once done with practicing, ask for six volunteers to come to the front and demonstrate for everyone.
After everyone has had a turn in practicing, have everyone go back a form teams of six and have them come up with their most creative form of six count.
Make sure that everyone has room enough to move around with arms fully extended.
What supplies are needed? Roll of duct tape, a marker and poster board for each team.
Purpose Communication and collaboration.
How it’s played?
1. Set up: Take some duct tape and draw a circle about ten feet in diameter. Place a poster board or flip chart in the middle of the circle (one setup per team playing). Give each team a roll of duct tape and a marker.
2. Objective: To get the group to work together and draw a picture or a word on the poster board using only a marker and duct tape.
3. Draw a picture of a smiley face within ten minutes on the poster board using the marker.
4. The face, eyes and mouth are the basics that must be drawn within the ten minutes.
5. Any additional features on the face like hair, nose, ears, hats or jewelry are bonus points. 25 points awarded for each additional feature.
6. No one is allowed inside the duct tape circle. Fingers and hands are not allowed to cross the barrier of the circle.
7. No one can move the poster board from the middle of the circle. You may not remove the circle from the floor. No creative cheating, please.
8. Using the roll of duct tape and the marker, fashion a device that will allow you to suspend the marker into the circle, MacGyver style, and draw your smiley face.
9. Everyone must participate in the drawing and building. Processing questions:
1. What were some of the ideas that were talked about before achieving your goal?
2. What kind of leadership characteristics did it take to have everyone participate to achieve this goal?
3. On a scale of 1-10, 10 being the best, how would you rank the success of your team and why?
4. Anything that you would do different?
How it’s played? Scream is a GDX twist on the game ”Look Up-Look Down” Make a circle of 6 to 12 players, all standing very close to each other. Each circle will have a player that will be the “caller.” This player will start the game by saying , “Look Down!” Each player lowers his or her head and looks down at the floor. When the caller says ” Look Up,” all the players must raise their heads and look directly at another players in their circle. This is where the GDX variation comes in. If any two players are looking at each other, they engage in a scream-off to see who is out of the game. The player who screams the longest stays in the circle while the other backs away from the circle, the circle closes up and the commands are given again. Players continue to dropout until there are only one player left.
How it’s played?
Scream is a GDX twist on the game ”Look Up-Look Down” Make a circle of 6 to 12 players, all standing very close to each other. Each circle will have a player that will be the “caller.” This player will start the game by saying , “Look Down!” Each player lowers his or her head and looks down at the floor. When the caller says ” Look Up,” all the players must raise their heads and look directly at another players in their circle. This is where the GDX variation comes in. If any two players are looking at each other, they engage in a scream-off to see who is out of the game. The player who screams the longest stays in the circle while the other backs away from the circle, the circle closes up and the commands are given again. Players continue to dropout until there are only one player left.
Larry, Moe and Curly is a fun icebreaker that helps your group to get to know each other’s names.
How you play
Groups of 20-30 sit or stand in a circle. One person stands in the middle and points to someone in the circle and says “Curly,” “Mo” or “Larry”. The person who is pointed to must respond with a name before the pointer in the middle can count out loud to three. The name the person must shout depends on what he or she was called:
“Curly”: say the name of the person on your left.
“Moe”: say your own name.
“Larry”: say the name of the person on your right.
If the person shouts the correct name, the person in the middle stays and repeats the process with someone else in the circle. If the person fails to shout the correct name, he or she changes places with the person in the middle.
After a while, you may want to add a second person to the middle. After five minutes, rotate half of each group to another group, or combine two groups and put a second person in the middle.
Recently Group Dynamix was at a student council conference and we noticed several groups of kids playing a very entertaining game during one of the breaks. Not being able to resist a good time we jumped in and asked if we could play. The result, a really fun game we want to share with you. The video was create by the Youtube channel iSlusho.
How you play:
·Before playing, make sure everyone is aware of the rules. The more people playing, the better the game will be!
·Have the players gather in a circle with their hands together, ready to play.
·The point of the game is to hit the other players’ hands when it is your turn. Arms, wrists, and elbows do not count – it must be the hands.
·To start off the game, have each person strike a karate-pose and shout “NINJA!” The body must be in both an offense and defense range.
·You can only make one move: once when it is your turn, and once when being attacked.
·Your hands must stay frozen in whatever position you move, until it is your turn again.
·After the first player goes, move in a clockwise rotation around the circle. Keep tabs on your opponents and make sure no one skips a turn.
·If a player moves or loses balance when it’s not their turn, that player is automatically out.
·You must keep your right or your left foot on the ground at ALL TIMES. The other foot is your pivot foot and can be moved wherever you want.
·The last ninja standing who hits their opponent’s hand will be declared the winner.
You can join the revolution sweeping the nation. Ninja Facebook Revolution Point of the game: ”To slap the hands of others, while the avoiding slappage of your own hands.”
Your group is on a safari in Africa surrounded by animals- you’ve got to clear an escape path to make it back safely to your camp by nightfall. The object of this game is to move your Safari Rover through the exit gate by shifting the animals out of the way.
How you play: Each team is given an over-head photo which maps out the positions of the character game pieces. Note: Only one participant can occupy a square at a time; however they must stay connected to the other individuals that make up their character. The map determines which characters are used in a game, a list of potential character game pieces are as follows; three Elephants (one elephant takes up three squares) , two Rhinos (one Rhino takes three squares) , four herds of Impalas (one herd of Impala takes up two squares), two Lions (one Lion takes up two squares), three Lionesses (one Lioness takes up two squares), two Zebras (one Zebra takes up two squares), two Terminate Mounds (one TM takes up two squares) and one Safari Vehicle (one SV takes up two squares).Movements: All pieces can move forward and backwards except three pieces. The two termite mounts and the safari vehicle can travel up, down, right and left.
Set up: You will need to create a 7 square by 7 square grid to play on, in which only one participant can occupy a block at a time. Each participant must stay connected at all times to the other individuals that make up their character game piece. The grid map attached tells you which game pieces will be used and how many participants make up a particular game piece. Example an Elephant is made up of three people, a Safari vehicle is made up of three etc. More complicated maps can be provided upon request. Just email us at email@example.com Subject- Teaming Tip: Safari game.